Studentprosjektforslag - Bike trainer app

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Introduksjon

SW development projects:

Programmeringsprosjekt (Flere oppgaver)

Elevator automatic FAT for TTK4145

Procedural Generation: Game Worlds

Procedural Generation: Music

Programvare design av simulator

Dynamic deployment system for real-time tasks

Measurement-based real-time system

Bibliotek for meldingssending

Teoretical projects:

Implementing Lingua-Franca programs on real-time operating systems

Models of Computation

Salvaging XC features

Schedulability proof for message passing systems

Dynamic deployment system for real-time tasks

Bruk av online eksekveringstidsestimater

Real-time systems not based on timing requirements

Programering av tunge tråder ved nonpreemptive scheduling.

Deling av CPU og Nettverk

Morsomme sensorer og applikasjoner:

Døvehørsel

Blindesyn

Bike trainer app

Eksterne oppgaver:

Bike trainer app

Sverre has started bicycling, has bought a 'smart bike trainer' for winter use, and starts to know 'Zwift Watopia' quite well.

Zwift, and the other trainer applications are, it seems, extremely focused on 'realism' and 'competition' (and assumes largely that the motivation for bicycling is some 'improvment'). This probably suits a lot of people, but maybe not all.

Maybe 'exploring' or 'achievements' could be alternative motivations? Or just to see the trainer as a 'gamepad' where 'getting the plane off the ground' does in fact cost some effort?

I see python has interfaces to connect to such equipment, and certainly also infrastrucute to make at least rudimentary 'games'.

Examine the market, make a suggestion of an application, and implement a proof of concept.

Editor: Associate Professor Sverre Hendseth Contact Address: Sverre.Hendseth...ntnu.no Last Modified: 18/3-2022