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Sverres home Introduksjon SW development projects: Programmeringsprosjekt (Flere oppgaver) Elevator automatic FAT for TTK4145 Procedural Generation: Game Worlds Procedural Generation: Music Programvare design av simulator Dynamic deployment system for real-time tasks Measurement-based real-time system Bibliotek for meldingssending Teoretical projects: Implementing Lingua-Franca programs on real-time operating systems Models of Computation Salvaging XC features Schedulability proof for message passing systems Dynamic deployment system for real-time tasks Bruk av online eksekveringstidsestimater Real-time systems not based on timing requirements Programering av tunge tråder ved nonpreemptive scheduling. Deling av CPU og Nettverk Morsomme sensorer og applikasjoner: Døvehørsel Blindesyn Bike trainer app Eksterne oppgaver: |
Bike trainer appSverre has started bicycling, has bought a 'smart bike trainer' for winter use, and starts to know 'Zwift Watopia' quite well. Zwift, and the other trainer applications are, it seems, extremely focused on 'realism' and 'competition' (and assumes largely that the motivation for bicycling is some 'improvment'). This probably suits a lot of people, but maybe not all. Maybe 'exploring' or 'achievements' could be alternative motivations? Or just to see the trainer as a 'gamepad' where 'getting the plane off the ground' does in fact cost some effort? I see python has interfaces to connect to such equipment, and certainly also infrastrucute to make at least rudimentary 'games'. Examine the market, make a suggestion of an application, and implement a proof of concept. |