Studentprosjektforslag - Procedural Generation: Game Worlds

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Introduksjon

SW development projects:

Programmeringsprosjekt (Flere oppgaver)

Elevator automatic FAT for TTK4145

Procedural Generation: Game Worlds

Procedural Generation: Music

Programvare design av simulator

Dynamic deployment system for real-time tasks

Measurement-based real-time system

Bibliotek for meldingssending

Teoretical projects:

Implementing Lingua-Franca programs on real-time operating systems

Models of Computation

Salvaging XC features

Schedulability proof for message passing systems

Dynamic deployment system for real-time tasks

Bruk av online eksekveringstidsestimater

Real-time systems not based on timing requirements

Programering av tunge tråder ved nonpreemptive scheduling.

Deling av CPU og Nettverk

Morsomme sensorer og applikasjoner:

Døvehørsel

Blindesyn

Bike trainer app

Eksterne oppgaver:

Procedural Generation: Game Worlds

This task will likely have the same structure as the general software development project described here.

Sverre has some thoughts on software design for very complex/tightly interacting domains and abstractions.

An application area of these design principles might be the generation of world geometry.

This task may go in more directions:

  • You may make a design case; Making a world, city or forest etc.?
  • You may make the 'backend' receiving the model and drawing it. Using Unity, openGl or whatever you choose.
Editor: Associate Professor Sverre Hendseth Contact Address: Sverre.Hendseth...ntnu.no Last Modified: 18/3-2022