Procedural Generation: Game Worlds
This task will likely have the same structure as the general software
development project described here.
Sverre has some thoughts on software design for very complex/tightly
interacting domains and abstractions.
An application area of these design principles might be the
generation of world geometry.
This task may go in more directions:
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You may make a design case; Making a world, city or forest etc.?
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You may make the 'backend' receiving the model and drawing
it. Using Unity, openGl or whatever you choose.
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